Talk:Cognitive Training

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Cognitive Training and Wearable Body Sensor Networks

Cognitive training techniques use some form of computer system to generate a program or a game or a puzzle to exercise brain functions. These can be used to develope capabilities (Lumosity, Posit Science etc) or to measure cognitive decline such as in the case of Alzheimers. Inputs to these systems to date have been typically mouse/keyboard type wired systems where a person sits in front of a monitor and performs the tasks. However for situations where people may be incapacitated or confined to bed, such systems may be difficult to use and wireless input devices will find application. An example of such a wearable wireless device is the CyberGlove [1] device which a 22-sensor data glove that has three flexion sensors per finger, four abduction sensors, a palm-arch sensor, and sensors to measure wrist flexion and abduction. Each sensor is extremely thin and flexible being virtually undetectable in the lightweight elastic glove. The CyberGlove motion capture system has been used in many real-world applications, including digital prototype evaluation, virtual reality biomechanics, and animation. Although there is no published data at present to indicate the usage of this glove in cognitive training, it is likely that these applications will emerge.

A commercial application aimed at behaviour modification relating to exercise, diet, sleep patterns etc i.e. metabolic primes is the Sensewear WMS(tm) [2] system. SenseWear WMS® enables automated monitoring of calories burned, dietary intake, duration of physical activity and sleep giving healthcare professionals a comprehensive tool to assess, motivate and educate their patients and help modify their behavior